When we talk to clients and prospects, it's inevitable that this question is going to come up: "So, how accurate have your forecasts been in the past?"
We note that, even though we're futurists, we aren't in the business of making single-point predictions about the future. We believe that it is neither possible nor useful to declare that one particular future is the only possible outcome. That is rarely the case. Instead, we help our clients prepare for a range of futures, and pursue the one they desire.
Still, that doesn't mean we don't make forecasts about probable trend outcomes or likely changes. And we pay attention to how our forecasts pan out, as we want to know what we get right, and what we missed. Of course, being futurists, our focus in on the medium to long term, and so it takes a while for an assessment.
Lately we've been reviewing some materials from the early years of our Global Lifestyles project, and we seem to have done all right. Here are some of the changes that we anticipated:
Exergaming
In 2002 we wrote:
Games could be used to make exercise more entertaining, with game-like systems added to in-home and gym exercise equipment such as treadmills and stationary bikes. Systems to induce children to exercise could find favor, particularly if the anti-obesity movement builds.
Games such as Dance Dance Revolution began to be used in schools as of 2007, to combat obesity. Wii Fit came out in 2008 and has been topping the gaming charts for the Nintendo platform, with six million units sold in the US already.
Virtual entrepreneurship
In 2002 we said:
As more virtual economies grow, some [users] will also support themselves in virtual environments, selling virtual goods and services for real-world money.
Large numbers of people are beginning to make a living this way, for instance designing and selling virtual clothing within Second Life.
Genetic diets
In 2001 we wrote:
New kinds of nutraceuticals and other products will appear for people based on their genomes. Much of this will be science based, but there will also be a large market for semi-scientific and pseudo-scientific genetics products.
So-called genetics-based diets appeared in the mid-2000s, but most are still only loosely based on hard science and are of "limited use".
Social tracking
In 2002 we said:
Kids and teens might value the ability to enable their friends to find and track them, for social purposes. This capability could enhance the "dial-a-herd" culture that mobile phones and instant messaging are creating among teens, who use them to summon impromptu groups or find each other in public spaces.
These kinds of services began to roll out in 2007; companies such as Plazes and Loopt are dedicated to this kind of "geosocial networking."
(road image courtesy kwerfeldein, Flickr)


















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